Designer Diary

Posts about the development of Worldbreakers.

v0.99, “A Tasteful Update”, is now on TTS!

v0.99 of Worldbreakers: Advent of the Khanate is now available on Tabletop Simulator! Barring any significant last-minute playtesting, this will be the version that will be included with the printed game. Here is a full list of changes, followed by the reasoning for each of the updates. List of Changes Many cards had their traits …

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v0.9, “A Compleated Update”, is now on TTS!

The next version of Worldbreakers: Advent of the Khanate is now on Tabletop Simulator! Here are the changes: All of the cards have their final ART and NAMES! No more “Earth Guild Executor” and “Void Worshipper”, no more placeholder art. All of the illustrations are done! Game components • The action reminder cards now has …

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So you want to produce a board game: Interview w/ Joe Slack

I am planning to launch Worldbreakers, my two-player card game, on Kickstarter on March 1st. As part of my research I interviewed Joe Slack, a board game designer, publisher, author, and instructor. Joe runs the Board Game Design Course and posts regularly about self-publishing. We discuss the steps required to get your game produced: printing, …

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From Netrunner’s Agendas to the Worldbreakers Location Cards

In the previous post in this series I discussed how Netrunner served as a starting point for the Worldbreakers snake-like round structure. Another mechanic that inspired Worldbreakers is Netrunner’s agenda. Winning in Netrunner requires agenda cards, which represent precious, highly sensitive data. Each agenda is worth some amount of agenda points (typically between 1 and …

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Adding a Twist to Netrunner’s Action Economy

My favorite card game of all time is Netrunner, the cyberpunk cat-and-mouse game from Richard Garfield (of Magic: the Gathering fame). Worldbreakers adopts heavily from Netrunner, and the greatest influence is the action-based economy. During each Netrunner turn you get four clicks. You can use a click to take one of a long set of …

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Forever reshape history

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